The concept behind PERPLEXUS was created by 3-D design teacher Michael McGinnis in the late 1970′s as a project for an art class. Michael envisioned turning his creation into a toy. He had no idea this vision would turn into a decades long odyssey to get the game to market.
There are multiple levels of difficulty to master! Try the Perplexus Original, Perplexus Epic, Perplexus Rookie and Perplexus Twist (each sold separately). They're easy to play, but hard to master.